![]() |
|||||||||||||||||||||||||||||
![]() |
Home | ![]() |
Register | ![]() |
Arcade | ![]() |
Gallery | ![]() |
Chatroom | ![]() |
Members | ![]() |
Today's Posts | ![]() |
Search | ![]() |
Log In | ![]() |
|
![]() |
|
Thread Tools |
![]() |
#1 |
Registered User
Join Date: Apr 2019
Location: London
Posts: 1
|
4k resolution UHD models
4k become more popular in our days .
It is not UHD model ![]() Full screen picture ![]() |
![]() |
![]() |
![]() |
#2 |
Forum Administrator
Join Date: Dec 2000
Location: Rock Hill, SC
Posts: 10,947
|
The fish textures need an upgrade. I've actually upgraded a few of them in a private version I built for myself.
"Journalism is printing what someone else does not want printed. Everything else is public relations." - George Orwell
"If voting changed anything, they'd make it illegal." - Emma Goldman |
![]() |
![]() |
![]() |
#3 |
Developer
Join Date: Dec 2000
Location: Southern Oregon
Posts: 9,816
|
Yeah, the textures could be sharpened a bit, but it still looks pretty good for a program I designed for 1024x768.
![]() At the time, it was important to me for the entire program (including textures) to fit on a floppy disk.
Jim Sachs
Creator of SereneScreen Aquarium |
![]() |
![]() |
![]() |
#4 |
Registered
Join Date: Apr 2019
Posts: 2
|
I didn't know textures were moddable, I need to try that myself. While the meshes are also in need of an upgrade, a texture update would help quite a bit in making MI3 look more modern.
|
![]() |
![]() |
![]() |
#5 |
Registered
Join Date: Mar 2005
Posts: 53
|
Had to visit the site, as usual lol. Been a while I think. Upgrading to a more modern look would be amazing! I'd easily pay for it! Otherwise, if there is a way for us to do it on our own, I'd love to learn.
|
![]() |
![]() |
![]() |
#6 |
Registered
Join Date: Nov 2004
Posts: 22
|
The only way for us pick up definition is to max the frame rate would love to try your private fish stock as a patch file?
|
![]() |
![]() |
![]() |
#7 |
Registered
Join Date: Mar 2005
Posts: 53
|
Dang. Was hoping this thread was flourishing lol. I'm willing to pay for a true 4k/60fps build!! Just sayin'.
|
![]() |
![]() |
![]() |
#8 |
Developer
Join Date: Dec 2000
Location: Southern Oregon
Posts: 9,816
|
The resolution adapts to anything the video card is putting out. Same for the framerate -- the program easily handles 120 fps with 3D glasses.
Jim Sachs
Creator of SereneScreen Aquarium |
![]() |
![]() |
![]() |
#9 |
Registered
Join Date: Mar 2005
Posts: 53
|
![]() The resolution adapts to anything the video card is putting out. Same for the framerate -- the program easily handles 120 fps with 3D glasses.
![]() At 4K/120fps, 3% cpu and 6% gpu are being used hehe. That being said, I still haven't even seen a screen saver to this day that looks this good. |
![]() |
![]() |
![]() |
#10 |
Developer
Join Date: Dec 2000
Location: Southern Oregon
Posts: 9,816
|
For some time I've been toying with the idea of re-writing the program in the Unreal Engine, including more detailed textures. The only thing that would make it interesting for me is if someone would come out with a glasses-free 3D system.
Jim Sachs
Creator of SereneScreen Aquarium |
![]() |
![]() |
![]() |
#11 |
Registered
Join Date: Mar 2005
Posts: 53
|
![]() For some time I've been toying with the idea of re-writing the program in the Unreal Engine, including more detailed textures. The only thing that would make it interesting for me is if someone would come out with a glasses-free 3D system.
![]() |
![]() |
![]() |
![]() |
#12 |
Developer
Join Date: Dec 2000
Location: Southern Oregon
Posts: 9,816
|
I started with Unity, mostly because of the massive resource store, but it uses C#, which I was never comfortable with. Unreal uses standard C++, and nearly all Hollywood productions have switched to it.
Jim Sachs
Creator of SereneScreen Aquarium |
![]() |
![]() |
![]() |
#13 |
Registered
Join Date: Mar 2005
Posts: 53
|
![]() I started with Unity, mostly because of the massive resource store, but it uses C#, which I was never comfortable with. Unreal uses standard C++, and nearly all Hollywood productions have switched to it.
![]() |
![]() |
![]() |
![]() |
#14 |
Developer
Join Date: Dec 2000
Location: Southern Oregon
Posts: 9,816
|
I suggest Udemy online courses for both Unreal and Unity.
https://www.udemy.com/courses/search/?src=ukw&q=unreal
Jim Sachs
Creator of SereneScreen Aquarium |
![]() |
![]() |
![]() |
#15 |
Registered
Join Date: Mar 2005
Posts: 53
|
![]() I suggest Udemy online courses for both Unreal and Unity.
https://www.udemy.com/courses/search/?src=ukw&q=unreal ![]() |
![]() |
![]() |
![]() |
#16 |
Registered
Join Date: Jan 2011
Posts: 1
|
![]() For some time I've been toying with the idea of re-writing the program in the Unreal Engine, including more detailed textures. The only thing that would make it interesting for me is if someone would come out with a glasses-free 3D system.
![]() |
![]() |
![]() |
![]() |
Tags |
4k uhd ultra |
|
|
|