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Old 04-25-2010, 04:58 AM   #21
cjmaddy
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Smile The Case of the Missing Coral...

Originally posted by Ralph:
.... The missing coral fix looks good... I don't have the excuse Cliff had and once noticed that gap was pretty obvious.. With what version did it go missing?  
I had to go back quite a way, (and change the date on the computer), to see what used to be there.
By my reckoning, it was last seen in March 2009 in Beta9x, but was gone the next month in Beta10. - ....... (Yes, I still have them all.!!! )
....With MA3 spread across two screens, you hardly see it at all. - But here, it's on one screen...
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Old 04-25-2010, 08:11 AM   #22
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I'm amazed it's been gone that long and no one noticed.
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Old 04-25-2010, 01:04 PM   #23
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And I can't even find which part that was gone. Can someone draw a circle around the exact point?
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Old 04-25-2010, 01:42 PM   #24
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Image "borrowed" from cjmaddy:





At least, that's what I see that changed.
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Old 04-25-2010, 03:12 PM   #25
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Perhaps someone could draw a circle around that square?




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Old 04-25-2010, 05:05 PM   #26
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OK - on both of my systems, when the analog clock is in the crystal, I notice that the numbers seem to flicker slightly.

The clock hands do not, nor does the second had, as far as I can tell.

Is this an anamoly?
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Old 04-25-2010, 06:07 PM   #27
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Are you talking about the lightplay?
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Old 04-25-2010, 06:30 PM   #28
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Perhaps.

Is the "lightplay" set to only affect the analog clock's numbers?

I do not see the effect on the SS Logo, digital clock, the calendar, or a text image I'm using.

Edit to add:

I've set the clock/calendar to the black color. I can just make out the lightplay across them.

The analog clocks numbers definitely show a different effect.

Question: are the analog clock numbers black with a thin white border? If so, it's that border that I see "flickering", perhaps with the lightplay.
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Old 04-25-2010, 08:28 PM   #29
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I agree - that effect is much more noticeable on the analog clock, than on anything else.
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Old 04-25-2010, 09:59 PM   #30
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I notice the effect only on the numbers on the analog clock.. not on the hands. I rather like the light play effect giving it a more realistic look.
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Old 04-25-2010, 10:15 PM   #31
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The fact that the lightplay is not working on the hands of the clock is a bug. I'll look into it. The numbers are working properly. They are meant to look like they are applied to the face of the crystal, so they glint in the light. The digital numbers are embedded in the crystal, and glowing (except for black), so they wouldn't really be reflecting any light.
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Old 04-25-2010, 11:46 PM   #32
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Just a historical note:

Lightplay initially affected everything projected onto the clock (calendar, logo, clock). Because of complaints of how flickery it made these items, lightplay was reduced substantially on these objects.

I'm not suggesting yet another checkbox, by the way.
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Old 04-26-2010, 03:51 AM   #33
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Originally posted by JohnWho:
Image "borrowed" from cjmaddy:



At least, that's what I see that changed.  
Many thanks! How did I miss that.
I actually looked further up, and couldn't spot it.
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Old 04-26-2010, 06:47 AM   #34
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Originally posted by Jim Sachs:
The fact that the lightplay is not working on the hands of the clock is a bug. I'll look into it. The numbers are working properly. They are meant to look like they are applied to the face of the crystal, so they glint in the light. The digital numbers are embedded in the crystal, and glowing (except for black), so they wouldn't really be reflecting any light.  
Just got back to the forum and after looking a bit more closely, I was going to ask if the analog clock is on the face of the crystal rather than embedded like the others.

Now it makes sense. Looking at it that way, the effect on the numbers is very good. Hope you can resolve the bug on why the clock's hands aren't showing it, too.
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Old 04-26-2010, 03:35 PM   #35
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It would seem that you could not have it both ways... if the numbers are embedded and show the light play the hands can NOT be embedded... they are not fixed and the light play would have to take into consideration the angle of each hand.. which would get pretty complicated I would think..
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Old 04-26-2010, 04:22 PM   #36
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Right Arrow

I agree somewhat.

The way I'm seeing it is the analog clock is on the smooth face of the crystal and as noted the numbers and hands should appear three dimensional. Once Jim corrects the bug, I'm sure this effect will be even more evident. I would think that as long as the numbers and the hands match, either way would be fine.

The MA3 Logo seems to be painted on the face of the crystal, although as I look closely at it, perhaps there is some depth to parts of it, such as what appears with the word "Aquarium". Although, maybe I'm seeing something that isn't there?

The digital clock and calendar also appear to be on the face of the crystal to me, although their "glowing" color almost gives the feeling that they are inside the crystal, or as Jim described it, "embedded".

I suspect that once we get the "etched" effect for the digital clock and calendar we will get a pleasingly realistic 3D look. We can somewhat get an idea by using one of the "older" etchings, some free ones remain available h e r e.
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Old 04-30-2010, 07:22 AM   #37
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Jim -

Just curious, when does the 11f beta expire?
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Old 04-30-2010, 12:13 PM   #38
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I think it's 30 days.
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Old 04-30-2010, 12:46 PM   #39
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Expires on June 22, 2010.

(set pc's clock to 22, and it stopped runnin, back to 21 and it was ok)

I'm sure (almost) Jim will git lightplay fixed before then
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Old 04-30-2010, 02:30 PM   #40
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OK, 30 days or June 22, 2010 it is.

Either way, I'm hoping we'll have an 11g before it happens.

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