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Old 03-06-2009, 12:49 PM   #1
Jim Sachs
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Clams Progress

The clams are coming along pretty well. I've got the shells opening and closing, and am adding the blue "meat" now. Spent a few hours last night chasing a bug in which only the right half of the shells showed up on the screen. Finally tracked it down to a "2" which should have been a "1" buried deep in the .x file. That's the problem with having to hand-craft these model files. If only there were a proper Lightwave plugin which would save .x files with all the hierachy and custom surface normals intact.

It sure helps having an actual clamshell for reference.
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Old 03-06-2009, 12:56 PM   #2
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Great news. Many thanks.
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Old 03-06-2009, 01:03 PM   #3
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Hang on, that clam isn't blue?? (I never got the whole blue thing, does anyone have any pictures of the sort of blue clams MA3 is based on?)
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Old 03-06-2009, 01:11 PM   #4
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The "meat" of the clam is blue (or green, or purple). It retracts when the shell is closed. They can close fairly rapidly when brushed by a fish, then open slowly.
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Old 03-06-2009, 02:32 PM   #5
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Originally posted by jleslie:
Hang on, that clam isn't blue?? (I never got the whole blue thing, does anyone have any pictures of the sort of blue clams MA3 is based on?)John  
I don't have the ones that Jim uses, but here's photos from Egypt:
http://yodelking.barbanet.com/photos...North/PA224651
http://yodelking.barbanet.com/photos...North/PA224678
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Old 03-06-2009, 02:35 PM   #6
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So, any timetable on the clam beta release?
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Old 03-06-2009, 03:04 PM   #7
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Originally posted by Jim Sachs:
Finally tracked it down to a "2" which should have been a "1" buried deep in the .x file. That's the problem with having to hand-craft these model files. If only there were a proper Lightwave plugin which would save .x files with all the hierachy and custom surface normals intact.  
I'm sure with a detailed list of exactly what you need, a skilled Lightwave plugin author could write such an exporter in a few minutes.

Have you reached out to any in the Lightwave community with such a request?
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Old 03-06-2009, 10:37 PM   #8
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Many times. No one but me seems to use Lightwave for DirectX development. They are all doing movies.
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Old 03-07-2009, 05:03 PM   #9
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So the next project is MA3 the Movie, the sequel to Finding Nemo.


//Christer
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Old 03-07-2009, 05:42 PM   #10
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Can't wait Jim
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Old 03-07-2009, 05:52 PM   #11
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The movie is kinda the whole point...!
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Old 03-10-2009, 09:52 PM   #12
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Bat rays? We don't need no stinking bat rays!
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Old 03-10-2009, 10:21 PM   #13
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The clams are coming along slowly. I had a bit of a setback when my first try at animating the mantle (the blue part) failed. The "teeth" of the shell kept chopping through it. I'm re-designing the mantle now.
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Old 03-11-2009, 05:22 AM   #14
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Okay, I now get the blue clam thing and feel a tiny bit slow. The sides of the clams are beigey-greenish but hardly visible at all. The blue stuff is the inside which is sticking out much more than I expected and not looking all that inside-of-clam-ish (looks hard, not soft). It looked like blue shell to me, hence my confusion...
Whew...
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Old 03-11-2009, 06:40 AM   #15
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I am still confused. Perhaps the final version will clarify matters.
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Old 03-11-2009, 08:31 AM   #16
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Ahhh... I see! - or rather I do now but I didn't! - I also didn't realise that that green and blue wasn't the shell!
http://www.richard-seaman.com/Underw...ia/GiantClams/
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Old 03-11-2009, 09:22 AM   #17
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The green and blue part would be considered part of the meat of the clam.
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Old 03-11-2009, 09:23 AM   #18
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If the green and blue bits are the insides it is little wonder the shells were "chopping through" them.
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Old 03-11-2009, 09:25 AM   #19
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I had always assumed that everyone had seen clams, knew how they worked, and would be very critical if I didn't get the movement exactly right. Now I see that it will be more of an educational experience for most.
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Old 03-11-2009, 09:42 AM   #20
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Since when has knowing anything about movement ever been a prerequisite for criticism?
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