01-10-2013, 04:35 PM | #121 |
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From the settings, to the actual performance... they probably need to do a better job, and/or price it for .99.
Can you detail what aspect the current iOS devices, iphone 4s, 5, iPad (A5X/A6X) can't handle if ported properly? |
01-10-2013, 05:34 PM | #122 |
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Originally posted by F34R:
From the settings, to the actual performance... they probably need to do a better job, and/or price it for .99.
Can you detail what aspect the current iOS devices, iphone 4s, 5, iPad (A5X/A6X) can't handle if ported properly?
"Journalism is printing what someone else does not want printed. Everything else is public relations." - George Orwell
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01-10-2013, 06:13 PM | #123 |
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Originally posted by feldon34:
Marine Aquarium 3's background.
What has kept the dev team from updating the current app to at least give someone the option to select, beyond giving stars, which fish will show, and how many? Back to 2.6 though... certainly it could use an update that wouldn't have any performance problems on newer devices beyond the iPhone 4, and iPad 2. |
01-10-2013, 07:33 PM | #124 |
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Spending additional development money on v2.6 does not seem to lead to additional sales.
The latest iDevices probably can handle v3.2, and Jim O'Connor's team are looking into it.
Jim Sachs
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01-11-2013, 06:34 PM | #125 |
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Originally posted by Jim Sachs:
Spending additional development money on v2.6 does not seem to lead to additional sales.
The latest iDevices probably can handle v3.2, and Jim O'Connor's team are looking into it. That's why there are updates to apps, that don't add to the price for future buyers, or additional costs for upgrading already purchased products. I mean, look at what your updates have done. If it wasn't helping sales, and it's adding development time/costs, would you still be doing it? |
01-11-2013, 10:51 PM | #126 |
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The last few updates have had virtually no impact on sales, but at least with the PC versions, I don't have to pay development cost (there's a little, since Prolific has to add some installer stuff).
The iOS versions are quite expensive, since I don't do the translations myself. Sales have been flat in good times, bad times, updates, no updates. It brings in about $60 per day, which gets split 4 ways. It pays for my lunch at Wendy's, but not much else. Since the Acrodea guys paid their own development costs, I've let them run with whatever pricing or marketing scheme they like for the Android version, and I'll be interested in watching the results.
Jim Sachs
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01-11-2013, 11:39 PM | #127 |
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Thanks for the replies Jim. I do appreciate your time.
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04-20-2016, 02:18 AM | #128 |
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Did it will be compatible with the iPad Pro 9.7" and 12.9" will be compatible?
"iPad Pro 12.9 inch" and "iPad Pro 9.7 inch" compatible ?
For the moment, i have an iPad Mini 2 Retina. |
04-21-2016, 10:09 PM | #129 |
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The iPhone/iPad version is still the rather primitive v2.6. We're negotiating with Jim O'Connor to bring v3.3 over to those devices.
Jim Sachs
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05-14-2016, 07:58 AM | #130 |
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Originally posted by SSTSylvain:
"iPad Pro 12.9 inch" and "iPad Pro 9.7 inch" compatible ?
For the moment, i have an iPad Mini 2 Retina. I'd like to see 3.3 come on over, and landscape mode be available as well. Jim, if you feel up to it, and have the info, PM me the costs for porting 3.3 over to iOS and having it run in landscape or portrait mode. I'll see what I can do to help. |
05-14-2016, 06:18 PM | #131 |
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For the past few days, I've been studying Unity3D - a computer 'language' which allows porting to virtually any device. If all goes well (and I'm not too old to learn anything new), then I'll rewrite the whole program in Unity. This would solve many problems, as the Unity Physics and Collision engines would cure pass-throughs. I'd also be able to run it on Oculus Rift and other Virtual Reality devices.
Jim Sachs
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05-16-2016, 04:07 AM | #132 |
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That would be a a HUGE step.
I don't watch commercials.
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05-18-2016, 08:06 AM | #133 |
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Wow!
Patrick
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05-18-2016, 03:10 PM | #134 |
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Unity3D is hard. You also have to learn C#.
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05-18-2016, 11:17 PM | #135 |
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For the past few days, I've been studying Unity3D - a computer 'language' which allows porting to virtually any device. If all goes well (and I'm not too old to learn anything new), then I'll rewrite the whole program in Unity. This would solve many problems, as the Unity Physics and Collision engines would cure pass-throughs. I'd also be able to run it on Oculus Rift and other Virtual Reality devices.
That it will be great, ... :-)Are you able to do "Live WallPaper", inside apple ios version. Like the Android version? "Live WallPaper" option = moving backgroud wallpaper, with icons in foreground. |
05-19-2016, 12:08 AM | #136 |
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Originally posted by SSTSylvain:
That it will be great, ... :-)
Are you able to do "Live WallPaper", inside apple ios version. Like the Android version? "Live WallPaper" option = moving backgroud wallpaper, with icons in foreground.
"Journalism is printing what someone else does not want printed. Everything else is public relations." - George Orwell
"If voting changed anything, they'd make it illegal." - Emma Goldman |
05-19-2016, 06:08 AM | #137 |
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Originally posted by Jim Sachs:
Unity3D is hard. You also have to learn C#.
Ludwig Wittgenstein (1889 – 1951) The limits of my language are the limits of my mind. All I know is what I have words for. |
05-19-2016, 06:12 AM | #138 |
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I notice a new look on quoted messages.. something new.. or, am I slow to notice..
Ludwig Wittgenstein (1889 – 1951) The limits of my language are the limits of my mind. All I know is what I have words for. |
05-19-2016, 08:01 AM | #139 |
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Originally posted by Ralph:
I notice a new look on quoted messages.. something new.. or, am I slow to notice..
"Journalism is printing what someone else does not want printed. Everything else is public relations." - George Orwell
"If voting changed anything, they'd make it illegal." - Emma Goldman |
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