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#1 |
Registered
Join Date: Sep 2003
![]() Location: Connecticut
Posts: 916
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Drawing fish?
I am curious. Jim, do you draw the fish from scratch or do
you use a photograph and work from there? That goldfish looks and moves so real that I believe I am looking at a video of the real thing. In Simaquarium the fish don't move at all realistic. Thanks |
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#2 |
Developer
Join Date: Dec 2000
Location: Southern Oregon
Posts: 9,816
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I usually use photographs. I didn't do the goldfish tank, though. That was a friend who I can't name.
Jim Sachs
Creator of SereneScreen Aquarium |
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#3 |
SereneScreenFanatic
Join Date: Apr 2003
Location: California
Posts: 261
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What has been the hardest fish that you have done for the aquarium and was has been the easiest?
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#4 |
Developer
Join Date: Dec 2000
Location: Southern Oregon
Posts: 9,816
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Lionfish was the hardest. The others are all about the same, taking 1 day each.
Jim Sachs
Creator of SereneScreen Aquarium |
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#5 | ||
The Fish Whisperer
Join Date: Sep 2003
Location: New Jersey, USA
Posts: 121
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Lionfish look like they would be hard. >_< (PS: I love Calvin & Hobbs!! *thumbs up*)
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#6 |
Registered
Join Date: Sep 2003
![]() Location: Connecticut
Posts: 916
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Any advice you can give an artist like me,
who is starting to learn 3d modeling? By advice I mean what books or other info that will help me using DirectX, and do you use Directx? Thanks |
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#7 |
Obey the toad!
Join Date: Jan 2001
Location: San Diego, California
Posts: 2,557
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The others are all about the same, taking 1 day each.
A little nip, a little tuck, a little pull, a little stretch, and one fish becomes another. ![]()
Steve
www.tron-sector.com - www.badcartridge.com - www.classicgaming.com - www.dinofish.com Today is the tomorrow you were worried about yesterday... |
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#8 |
Developer
Join Date: Dec 2000
Location: Southern Oregon
Posts: 9,816
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Submariner -
Yes, I write the program using DirectX, but I create the models in Lightwave.
Jim Sachs
Creator of SereneScreen Aquarium |
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#9 |
Green Frog
Join Date: Mar 2002
Location: Germany
Posts: 840
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Is lightwave compatible to 3D Studio Max?
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#10 |
Forum Administrator
Join Date: Dec 2000
Location: Rock Hill, SC
Posts: 10,947
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I think there are some import/export scripts to go between the 2 programs.
Lightwave was created for artists who want to create organic shapes. 3D Studio Max is an architecture package which has been tweaked to handle 3D animation. Many productions involve creating the 3D artwork in Lightwave and animating/staging it in 3D Studio Max. Few, if any, people try to create realistic organic models in 3DSMax. If they really need 1 program for everything, they'll get Maya instead.
"Journalism is printing what someone else does not want printed. Everything else is public relations." - George Orwell
"If voting changed anything, they'd make it illegal." - Emma Goldman |
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