Jim O'Connor already has the current code and is looking into what it will take to do the conversion to the Mac. The problem is, the code is constantly undergoing radical changes, so he's shooting at a moving target. The entire program has to be converted from DirectX to OpenGL, and that's not trivial. Also, another way will have to be found to play music without DirectX. So I'd guess at least a couple of months, once he has a fairly stable code base to work with.
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