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Old 12-20-2007, 06:46 PM   #953
johnblommers
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Join Date: Aug 2004

Location: Seattle
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Originally posted by Jim Sachs:
...They run the current Alpha version of MA3 at about 40 FPS, using about 25% of the CPU time. Pixel shaders should not be necessary, though I will probably be adding effects for those who have them.  
So the performance bottleneck in your case is not the CPU but somewhere in the I/O bandwidth, RAM, and video card areas. Or possibly wait states?

Is MA3 multi-threaded to take advantage of modern CPU architectures?
Reasons people don't watch Star Trek:
60% - It’s for nerds.
39% - The show’s stupid.
01% - My parents were killed by Klingons and it's still too painful.
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