The main difference between DX8 and later versions is just more Vertex and Pixel Shader registers in the Video hardware. I doubt if I'll come anywhere near using all the available registers in DX8.
As I said, I'm totally open to incorporating advanced techniques, if they are actually needed (and assuming I can understand them). But so far it's kind of like telling Da Vinci, "Hey Leonardo, forget oils - today you could be painting with fluorescent glitter paint on velvet!"
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