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Old 11-17-2011, 08:35 AM   #7
Join Date: Jun 2008

Posts: 22
Originally posted by Jav400:
Generally I think it has to do with movement. The background images while they are moving if the screen is panning, are stationary.

The fish are all over the place in a purely random fashion. You can't predict where they will move to next, and therefore the 3D software can't either, so it is always slightly playing "catch-up". Granted this is done in microseconds because of the computer nature of the beast, but it is still doing it, with a ton of polygons to have to deal with, so I think random moving objects sort of stress out the properties of the 3D effect.

At least that was always the way I thought of the process.  
excellent explanation, now i see exactly what you mean. cheers for that, it makes perfect sense and seems totally logically.

i didnt understand the workings of 3d and by how you explain, 3d works independently of the objects on the screen. i was thinking 3d may work of taking snapshots of the whole screen and all objects, and then quickly refreshing an overlay, slightly off-set creating 3d image. this is the reason i couldnt understand why increasing the depth worked for some objects but not others.

i hope that makes sense...
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