Realistically iridescent scales just don't seem to be possible with the version of Direct-X Prolific will let me use... but I'm keeping my eye on that prize, believe me. I may get there on the Mac's OpenGL version first.
As for the plants... I'd love to completely redo them. They were created at a time when I was being asked to make the artwork as small as possible, so I kept shrinking the art and compressing the colors and using duplicates instead of different plants. But that size issue seems not to come up as much these days... So it seems like a good time to attempt to improve them. (Also, they were plastic; I'd use real ones now.)
Could I trouble you all to articulate what you dislike most about the plants? Just so I don't fix the wrong things...
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