thanks for the great replys. what i find strange though, is mostly backgrounds often tend to work perfectly at higher depths and it seems like in-screen objects such as fish tend to be the effected things with ghosting.
i dont mean ghosting as the term for blurring - more so that the dual images have seperate too much because of the higher depth setting.
the same applies with games, at full depth 90% of the images seem ace but then 10% of such will be effected by this ghosting. e.g. i play test drive unlimited 2 which is amazing at full depth, everything looks ace apart from the odd few trees.
what i am struggling to comprehend is why only certain objects seem to be effected?
thanks for your explanations and patience
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