I tried that as part of the set of experiments I did earlier today. It helped in some ways, but the relative size of the fish is still a major problem. The background objects, especially things like clams and barnacles are just too big compared to the fish.
I decided to see what it would actually take to really do the fish right at this point instead of later. I'll be spending the evening re-creating one of the fish from scratch as a single object, recording all the important vertices (eyes, fin tips, etc.), and saving it as a DirectX file. Maybe I've been dreading this so long that my mental image of the task is blown all out of proportion.
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