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Old 02-29-2008, 04:39 PM   #1364
johnblommers
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Join Date: Aug 2004

Location: Seattle
Posts: 756
Originally posted by Tiny Turtle:
Good thinking, Blommers. Jim learning a new API will surely speed up MA development...  
Our happy bantering back and forth on this board is not helping Jim's productivity much either, though hopefully it provides a measure of badly needed entertainment

During my formative years I was taught that open standards are preferable to closed proprietary ones. SNA vs TCP/IP. Firefox vs IE. Linux vs Windows. OpenGL vs DirectX. Once on a proprietary path the cost of a transition back to a standard path is high.

Had MA been written in OpenGL in the first place, it would be so much easier to port it to Linux and MacOS X and reach a broader audience. But Jim has already shared his history with Amiga and I respect his developer's sense.

Fortunately Jim O'Connor's technical prowess will overcome the 3D API obstacle. We'll have our Mac OS X version of MA3 one day, TT!
Reasons people don't watch Star Trek:
60% - It’s for nerds.
39% - The show’s stupid.
01% - My parents were killed by Klingons and it's still too painful.
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