The fish movement is just temporary, and will be addressed as soon as all the bugs are fixed. It's still basically the old fish movement, except now there are thousands of possible things to collide with. Since the Lionfish is so slow, there are times when other fish get too close, and the Lionfish just has to be grabbed and physically moved to avoid a collision. After I do the new fish models, I'll try to create sequences to get each fish out of trouble by using natural-looking movements.
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