View Single Post
Old 11-17-2011, 07:38 AM   #5
Join Date: Jun 2008

Posts: 22
thanks for the great replys. what i find strange though, is mostly backgrounds often tend to work perfectly at higher depths and it seems like in-screen objects such as fish tend to be the effected things with ghosting.

i dont mean ghosting as the term for blurring - more so that the dual images have seperate too much because of the higher depth setting.

the same applies with games, at full depth 90% of the images seem ace but then 10% of such will be effected by this ghosting. e.g. i play test drive unlimited 2 which is amazing at full depth, everything looks ace apart from the odd few trees.

what i am struggling to comprehend is why only certain objects seem to be effected?

thanks for your explanations and patience
BUZZIN_NICE is offline   Reply With Quote