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Old 12-27-2010, 05:45 PM   #70
Time Crystal Pilot
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Join Date: Jan 2008

Posts: 46
My suggestion to employ a RAM disk was meant merely as a way to test Jim's hypothesis, not as a viable solution to the problem.

I have virtually no experience in DirectX/Direct3D programming, nor in BluRay authoring, and thus can't be of much help. But it's certainly not necessary to understand the algorithms involved in canvas capturing if the code used won't be part of any published product. It has to do the job, so any patch of code copied&pasted from an online coding help forum is ok if it works.

I got some basic understanding of what is possible with BD-3D and what isn't from this site:

http://www.netblender.com/main/resou...erstanding-3d/

For example, it seems that you can't have stereoscopic video at 60 fps and full HD at the same time.
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