View Single Post
Old 10-16-2008, 08:24 PM   #112
LeeC22
Registered
 
Join Date: Dec 2007

Location: Manchester, UK
Posts: 10
Originally posted by Jim Sachs:
All these were covered in other threads, but I'll just mention again that the camera angle can never change - it must remain exactly perpendicular to the tank as it pans (dollies) right and left. With even the slightest angle change, literally thousands of holes and gaps become visible in the objects. Allowing the camera to change angles would mean creating objects which look perfect from many different directions. Even if this were possible at all, it would increase the work by at least tenfold, and probably more. So then we are looking at 20 years to do the background instead of two.  
Why do your models have so many holes and gaps in them? Isn't it supposed to look perfect from different directions, hence it being 3D and not 2D?

Is it not worth paying a 3D artist to provide you with a full 3D background? $1000 or so for a couple of weeks work would get you a spot on 3D background I would have thought. I'd pay an extra $10 for it, if it was in there.

In fact, if I wasn't so busy, I'd do it for you for free, as it is something that I think would really add to the programme. I think any artist would be proud to have their name associated with MA, you would probably get a number of offers to do this for you for free, if you asked.

I must say (and you probably think me out of turn for saying so), we've been doing this game development thing for the about same length of time Jim and I really am quite surprised at some of what you have written there.

This is your programme, not mine though, I'm sorry if anything I have said is taken as offense, it wasn't meant that way.
LeeC22 is offline   Reply With Quote