Thread: multiple fish
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Old 02-03-2004, 09:05 PM   #13
Jav400
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this has been explained in another thread long ago. But alot of it has to do with the collision avoidance routines used to keep the fish from causing each other problems. Imagine a bubble around each fish that moves with each fish. No bubble can touch another one, or cause a movement that looks unreal by its presence. It takes more space than you think it does. Its not just your video card that sets the limit.
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