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Old 07-28-2012, 08:32 AM   #52
Jim Sachs
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Join Date: Dec 2000

Location: Southern Oregon
Posts: 9,771
Morgan - True, the existing DirectX models and textures aren't hard to tweak (and it's been done many times), but these are additional models, textures, and code to run them. Even with the source code, adding a new object is a major job. The C++ objects have to be created, instantiated, initialized, and released at the proper time or memory leaks will occur. The algorithm to 'run' the object (like the moving water surface) has to be called. The object has to be displayed at exactly the right instant within the critical Render() loop for each monitor.

My hat is off to Flipper for being able to accomplish all that.
Jim Sachs
Creator of SereneScreen Aquarium
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