Thread: Developer Notes
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Old 12-31-2008, 01:55 PM   #239
Jav400
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Join Date: Dec 2000
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Jim,

I don't know how you plan to tie all this together. I mean that in an aquarium movement is by and large caused by the dynamics of the pumps and the direction the water is flowing.

I have no idea if something like that tie in is what you have in mind, or if general movement alone is your goal. I would think that fluid movement would be somewhat better, but have no idea how you would accomplish that.

As to the other question, I do know that most games and especially 3-D glasses carry a warning about motion sickness and so forth. Maybe this is an instance where a user slider would be able to let each user set the parameter for the total amount of movement overall - from allot of movement to only slight movement by the background objects. Sort of like your "panning slider speed" one.

Personally for me it's never bothered me and the more the better, unless it passes the realm of "lifelike".
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