Dead coral is hard, live coral is soft. I know what they should look like swaying (not in unison, but in a wave pattern). We had a major discussion about this in another thread, the gyst of which was: I create the objects in LightWave. Lightwave is excellent at creating object morph animations, but the third-party plugin for LightWave which can save in the necessary DirectX format doesn't properly handle the animation structure. The only available instructions for this plugin are in Japanese.
|