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Old 07-09-2001, 09:48 AM   #329
feldon34
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Join Date: Dec 2000

Location: Rock Hill, SC
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Re: The Sachs Aquarium WISHLIST

-Consider options such as Bumpmapping
- higher poly models (option for strong CPU/GPU)
- different light sources
- transparency of plant life
- slow grazing snails (bottom dwellers)
- fish feeding habits
- option that allows more than 7 fish
Bumpmapping would add 500kb to the size of the Aquarium for a minimal improvement. Realise the textures are only 128x64. The regular textures and bump map texture layer would both have to be twice that to gain any noticeable reward.

Hmm. I think the poly counts on the fish are perfect, but maybe you are running at a very high resolution.

Right now, the Aquarium is lit with a standard light from the top, like most Aquariums. If he added an additional light, such as an actinic light (which changes the color of the fish), he'd have to have two textures of each fish, doubling the size of the Aquarium file.

Or were you speaking strictly of another light of the same color? I know the lighting will get more complicated and more powerful in the next couple of months, where you'll be able to set the minimum brightness, etc.

There's no plant life right now. Were you hoping Jim would add kelp?

If snails are added, they'd be able to crawl all over the tank including the glass.

Jim wants to add both user feeding of the fish, and fish nibbling on the coral (no coral would be harmed in this process). Also, fish would chase each other, etc.

You can get the widescreen version if you want 8 fish. In the next coming months, the present background will be scrapped, and in its place, a double-wide background (extending off both sides of your screen) will be put in. The camera will slowly pan back and forth to expose the entire tank. It's likely we'll see an allowance for 10 or more fish slots. Of course invertebrates don't count towards the fish limit.
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