Rocks are next. I already took the photos of some volcanic rocks I bought, so now I need to build the objects. Like the gravel, the new textures are so much better that I can't believe I got away with using the old ones for so long.
One persistant problem is the rapidly growing number of polygons in the scene. When the camera moves back and forth, the angular nature of low-polygon objects sticks out like a sore thumb. I'm working on techniques to minimize this.
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