Originally posted by
Jim Sachs:
JB - Yes, I've been working on 3.0 for some time now. All the textures will have at least four times the area of the originals. All the fish have to be redone also, though it may not be quite so apparent as the background objects.
The lionfish mesh of MA 2.6 fame gets its colored barbs not from the mesh but from an alpha map of the fin mesh textures. Hence they don't seem to benefit from anti-aliasing effects. I wonder if you have thought to increase the poly count and actualy produce real barbs?
- john