Originally posted by
Edgar:
DirectX 7 as a solution will probably not happen until another major feature is going to be added to MA2.6 since switching to DirectX 7 will generate much more bugs initially. Probably when the creature pack becomes a reality, this can happen.
I understand those priorities, and can agree with them.
DirectX 6 was released for Windows 98SE and Windows ME. DirectX 7 was released for Windows 2000. DirectX 8.1 was released for Windows XP and Windows 2003 Server. DirextX 9.0c is current, I think. From a user standpoint, they are downward compatible (installing the latest version is normally the right thing to do).
However, please let me observe - in passing - that there have been previous firm opinions that Directx 6 couldn't possibly be causing a problem. It would seem to me that if that is true, then simply translating (switching) to DirectX 7 could not possibly generate more bugs.