Thread: animation
View Single Post
Old 08-01-2004, 08:38 PM   #3
Jim Sachs
Developer
 
Jim Sachs's Avatar
 
Join Date: Dec 2000

Location: Southern Oregon
Posts: 9,782
Yes, the amount of bend for a fish on the screen is determined by a percentage between an unbent model and a fully-bent-left model. When the program starts, both models are loaded into memory, but neither is ever actually shown on the screen. The visible fish model is generated moment-by-moment from the two models in memory depending on how bent the fish should be at that instant. To bend it left, the x coordinates are added, and to bend right, they are subtracted -- that way only a bend-left model is needed, not an additional one for bending right. It gets into some fairly difficult programming, which a traditional animator would find rather foreign.

The fish do not actually have multiple-bends (like sine-waves) going through their bodies, though that is the impression I try to give. The combination of a single bend, turning based upon the amount of bend, and lagging of the fins is enough to fool most people.
Jim Sachs
Creator of SereneScreen Aquarium
Jim Sachs is offline   Reply With Quote