jleslie - As I mentioned, the most important thing in viewing MA in 3D is the Convergence (or Parallax) setting. The 3D Vision user interface makes this infuriatingly hard to find. You have to turn on 'Advanced Settings', then use CTRL-F5 and CTRL-F6 to change the Convergence. Bringing the bottom gravel right up against the screen looks the most realistic. Once you get it right, hit CTRL-F7 to save the setting and you won't have to do it again.
kaseki - I had actually done a lot of work on a freshwater version a few years ago, and had neon tetras in it. I was able to duplicate the iridescent blue/green/purple bands on the sides using a shader which changed with the light angle. If I'm able to get into Unreal or Unity programming, then schooling behavior would be greatly simplified.
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