Yes - getting closer. The animation is trickier than I thought it would be. It's not too hard to make the mouth and gills move, but the head movement is giving me trouble. In watching your video, the mouth/gills seem to work opposite each other - when the mouth is open, the gills are closed, and vice-versa. This makes for a simple 2-position morph. But then I have to take the output of that algorithm and apply a progressive bend to each section of the neck vertices, and that's proving to be difficult.
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