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Old 03-04-2002, 01:34 AM   #12
SimonFearby
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Join Date: Feb 2002

Location: Australia
Posts: 18
Dont think you are trapped by sticking with DirectX 6

I started to learn 3D programming around DirectX 7 and liked the seperate Retained (helper) Mode (in VB) and the full on IM mode but then DirectX 8 came out and I switched and had to re-write a lot of code just to get it to work (as Direct Draw and Direct3D merged to DirectGraphics).

Then DirectX 8a emerged with a patch for mesh problems so I converted and that took a while.

Then DirectX 8.1 was released with better samples and faster fps and you guessed it i converted.

Now I am trying to ignore the threat of DirectX 9 and I will stick with DirectX 8.1. If it aint broke dont fix it.

I would be so happy to get to the quality of your fish but I am still building the base because I stuffed around with DirectX 7, 8, 8a, and 8.1

( What kind of problems did you have when trying to convert to DirectX 8? )
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