
Originally
posted by
Jim Sachs:
It can definitely be accomplished, with enough CPU power. The key is to find some trick which will allow collision avoidance with a real-world CPU, without checking every possible trajectory of every point in the Universe against every other point. The question is: Can it be accomplished by ME, in the time I have left?

Jim, I am not a software developer/engineer, but since game developers (especially first-person-shooters) have been using collision avoidance for years there must be a way to accomplish what you need.
Maybe you've hit a wall and it is time to ask for some outside help. There must be a software developer's manual or a college course available somewhere that could explain the process? Whatever happens and no matter how long it takes we are rooting for your success.
Good luck.