Originally
posted by
Jim Sachs:
Finally tracked it down to a "2" which should have been a "1" buried deep in the .x file. That's the problem with having to hand-craft these model files. If only there were a proper Lightwave plugin which would save .x files with all the hierachy and custom surface normals intact.
I'm sure with a detailed list of exactly what you need, a skilled Lightwave plugin author could write such an exporter in a few minutes.
Have you reached out to any in the Lightwave community with such a request?