How many polygons are in a ton?
Seriously, is there a way of finding out exactly how many polygons these games use, especially translucent ones? The movement algorithm should have no effect on FSAA.
I don't really want to spend too much time going down this road, since FSAA doesn't improve a hi-res app, and it causes banding in the background, so I've always just told people to shut it off.
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