Well Quake 3 throws around a TON of polygons and turning on Antialiasing doesn't drop the framerate at 1024x768 below 60fps.
I'm not saying the Aquarium is not complex. What I am saying is that there is something in there that is incompatible with FSAA.
The Aquarium looks awesome without FSAA, but would look even better with it, and I hope that Prolific will find some time in their busy schedules to look at supporting FSAA in a future version of the Aquarium, especially with the 3D background.
I don't believe for one second that there is too much geometry in the Aquarium for AA to handle, only that the movement algorithyms are very complex and would have to be modified to support AA somehow.
Jim, this is not something you should have to do, only Prolific if they have the time to look into it.
I'm pretty sure that there will come a time in the future when anti-aliasing on video cards will be hard-wired and you won't be able to turn it off.
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