That's all very true. None of the complainers has ever provided real-world benchmarks comparing the FSAA frame rate on the Aquarium with any other 3D program using the same resolution and polygon count. Both of these items make an enormous difference in the amount of work that the FSAA hardware/software has to do.
I've never heard of any special coding which will affect the frame rate when FSAA is used. You just send the polygons to the hardware, and it does whatever it wants with them.
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