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Smoother animation is possible if the program runs slightly faster than the screen refresh. Even though some of those frames get thrown away, there is always a frame ready to draw for each refresh of the monitor. Vertical Sync limits the frame rate to the refresh rate, so if the program has taken longer than (typically) 1/60th of a second to create a frame (due to other programs grabbing the CPU), it will have to skip the current refresh and wait until the next top-of-display signal from the monitor.
The main drawback is for systems (like mine) which can't maintain the same fps as the monitor. At 1920x1400x16, I get about 40 fps. But with Vertical Sync on, I'm limited to every-other-refresh, or 30 fps. |
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Jim, thanks for explaining.
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However, I'm not of the school of development where the program should provide an option with a name like "Wait for vertical sync", without some way for the normal user to get an explanation, or observe some behavior that might cause the user to change the option setting. |
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but said I have to pay $9.95 to upgrade to 3.0 Befor I pay the money, don't I rember somthing about a discount for Beta testers? |
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StuDisney - Send me a PM with your info.
Ralph - If you have more than one monitor, the option did not show up on the Display Settings page in Beta10. It does in Beta10a, which I posted about an hour ago. |
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For me Beta 10a isnt working at all. I have dual screens running on Windows XP SP2, Direct X9c March2009, Mobile Intel 945GM Graphics Card.
The error if you call it that, simply shows the settings panel and nothing else. Screensaver doesnt activate. Last version ie 9M was working just fine. |
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1) I really thought I just couldn't see it (or it was where I wasn't looking). 2) It (Wait for Vertical...) completely solves the tearing (I think I called them artifacts, which might actually be a more accurate term, now that I read the reason for them...). I realize that you "give to get" (as in all engineering), and that setting Monitor 2 to 16 bit (at least in my case) fixes it too, and you must be able to exceed the vertical interval with CPU processing to maintain 60Hz frame rate.... but oh, the beauty! Thanks again for the feature, all! |
pvernam - send me a private message with your info.
Ad_Enuf - That's a very odd bug. What happens when you right-click the icon and choose "Test"? Rosenfritz - Glad it's working for you! |
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So by right clicking and selecting Test it does the same, it pops up with the Registry TESTFISH then it pops up with the Marine Aquarium Settings pop up box then hangs and doesnt activate the screensaver. This is installed on my Work laptop.......9M was working just fine before across both my dual screens. |
This is a total mystery to me. Is anyone else having this problem?
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I would suggest the following: 1. Delete everything in C:\Documents and Settings\Username\Application Data\Marine Aquarium 3\ (or equivalent if you're using Vista) 2. Use the SereneScreen installer version to install 9m (Don't enter registration code). 3. Then repeat your test with version 10x. |
Beta 10 is the first beta to require the MA3 serial... all previous (beta's) would work if there was a valid SS2.6 serial... Which could account for Add_Enuff's woes.. (possibly?)
At least for me this (beta10) was the first time I had to use my MA3 serial |
Ad_Enuff - have you tried renaming the file as an .exe, instead of an .scr?
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Beta 10
Any Beta 10 version with an installer?
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Of course that doesnt solvethe overall bug...when its SCR it fails to run....when its an EXE it works. Also I've noticed a 50% hit in FPS |
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Ad_Enuff - for some reason, your system is not recognizing the .scr filetype, and adding the proper program argument (-s in this case). When you double-click on the file, Windows is supposed to interpret it as "[filepath]MA3Beta.scr -s". You say that this is a work computer - is it possible that someone has disabled the screenaver capability on it?
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