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It all boils down to the fact that Jim Sachs is an artist and animator. He is not a programmer. He's forced himself through DirectX and C++ books to learn enough to write the Aquarium. It's remarkable to me what he's been able to do, given my limited knowledge of just how complex DirectX is to program (and it's 1,000 easier than it used to be).
And I guess Jim has been screwed over so many times by publishers, programmers, and pretty much anyone he has dared collaborate with over the last 20 years that getting outside help (even of an instructional nature) is completely out of the question. Jim is trying to do animation and create interactive surfaces that only the upper echelon of DirectX programmers are even attempting, without the background they have. |
Yep, looking over my C++ code, no one is more surprised than me that I can get this gibberish to do anything coherent at all.
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The version I saw running in Edinburgh looked just like the current 2.x version, right down to the types of fish and the corals, etc. However, the corals appeared to be 3D models too, and they swayed about in the water. I looked in the lower corners of all of the screens on display, but there was no telltale "SACHS" signature hidden in the stones as far as I could see. It would appear that it must have been something other than our favourite, Marine Aquarium, but the resemblance was so uncanny! :eek: |
That single malt is strong stuff! ;)
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Fantastic :) Surfed in here to upgrade my ancient version to 2.6 and discover that v3 is in the works!
Keep up the good work Jim :) Absolutely looking forward to buying it for my new widescreen laptop. |
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I first ran across this product by using the Goldfish Bowl which was included with Windows XP Media Center Edition. I'm an aquarist in real life too, so the combination of gorgeous photo-perfect fish, realistic behaviour, and the option to choose from a large variety of animals sucked me in. I'm very pleased to have paid my $20 for v2.6 tonight.
After playing with it, I'd come up with a handful of things that I wanted to suggest as feedback, but then it turns out that they're all forthcoming in v3 already! Absolutely outstanding work! I can't wait to shell out more money for my v3 upgrade and start playing with the special critters. Jim, keep up the absolutely fantastic work. |
Any news?
Any news on the work in progress Jim ?
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Nothing exciting. I'm working on it about 12 hours a day, but it's slow going - pure drudgery. Each tiny object has to be created then reworked countless times until it looks good from whatever angle the camera will see it from as it pans. Even though the viewing angle does not change radically, it's enough to show that the object isn't real. The elephant-ear coral that I'm working on right now is a good example of this. Since it has become something of an MA trademark, I feel compelled to include it, but I only have the one picture to go by. Using this as a texture, it must be projected onto the 3D object from the front, as the camera originally saw it. When the camera moves to the side even slightly, the texture becomes an incoherant mass of streaks.
So, I must create a new object closer to the viewer which will slide in front of the offending object, obscuring it as the camera position exposes an unacceptable angle. Then there's the problem of viewing THAT object from different angles, and so on... Oh, well - If I ever do get this finished, it should remain the gold standard of 3D simulations for a long time, because nobody else would be nuts enough to go through this again. |
Thanks for the update... keep in mind we are all support you !
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Agreed. We know you can do it buddy.
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Remember Jim, this is only within the miracle stage, it should only take minutes. ;)
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Tiny - nope, none of those are it. This is the pic I'm using (I took it in 2000):
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Ok.
Upon further googling, Im stating to think that's not an Elephant ear mushroom coral which is green in color, but the "Giant Cup mushroom" which sometimes is called "Giant Elephant ear coral" (Amplexidiscus fenestrafer). More pics: 1 2 3 4 5. I don't know if it's of any help to you, but I figure it was worh a shot. /TT |
Thanks, TT, but I need a shot of that exact (long-dead) coral from a little higher angle. The idea is that when MA3 pops up, the first impression is that you are looking at the current version, then the camera starts to pan and you realize that it's a 3D environment. Not everything in the current background picture can be used exactly as is, but that one piece of coral is probably the most recognizable item in the tank.
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BANGKOK, Thailand - Scientists combing through undersea fauna off Indonesia's Papua province said Monday they had discovered dozens of new species, including a shark that walks on its fins and a shrimp that looks like a praying mantis.
Todays' Yahoo. "a shrimp that looks like a praying mantis" could be an interesting addition. Can't find picture yet. |
Well that sounds interesting, find a decent photo and I will add it to the special creatures section of the web page.
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Jim, I figured you were looking for something likt that, but I fear I can't help you with the hand-pixling of that one...
Nick, In a nature show on the TV a creature that looks so unique it's almost unnatural is a very cool thing. In a program like this the aimhas to be for the creatures to look as realistic as possible or everything in the tank will appear fake. What I'm trying to say is that footage of a fish with four eyes and a head that glows in the dark would be super cool, but if you put it in MA3 it would look about as relistic as if the lionfish had Homer Simpson's face... /Tiny Parade-rainer |
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